“Yes, but I need you to not do X” is a perfectly fine answer.ĭecisions Can Be Changed. You can allow homebrew content, but it’s often wise to impose limitations. As the Dungeon Master you’re the arbiter of the rules, and you have a responsibility to keep them from falling apart. While “Yes, and” is a common mantra in improvisational acting (and it’s a good suggestion in roleplaying), character options are mechanics, no play-acting. Before You Startīefore you consider any specific homebrew options, here is some general advice which I hope will help you feel more confident:
If you’re considering writing your own homebrew content, you may also enjoy my article on Writing Homebrew Character Options. It will take some work, but in the end it can be very satisfying. In this article, we’ll go into detail on what you can do to safely allow homebrew content in your game.
Either way, you might feel suspicious about whatever they’ve presented to you, and you might not feel comfortable deciding if it’s safe to allow in your game. Maybe they saw it online somewhere, or maybe they wrote it themselves. Someone in a campaign that you run came to you with something that’s not in the official sourcebooks.